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Maps and systems

kevin game Maps and Systems: The Savanna, Landmarks, and Round Rules

One savanna field, five landmark zones, a 1-versus-11 round system with no published win conditions — the full map and mechanics reference for kevin game, with every claim sourced.

Quick answer: one map, landmarks instead of a minimap, a HUD instead of rules text

kevin game plays out on a single outdoor savanna in hard daylight: low foreground grass, a rock arch near spawn, a second arch farther out, a water line with an exposing far shore, stacks of tall stones, and a cluster of blocky trees. The developer never named any of it — the landmark names below are plain-language callouts from the launch-window documentation, and the game ships no minimap to contradict them. The system wrapped around the map is a 1 hunter versus up to 11 survivors round on 12-player servers: the hunter patrols landmarks, survivors move between them breaking line of sight, and the HUD objective — not any published rules text — defines winning.

Landmark reference

The five landmark zones, with their documented tactics

Plain-language names from the launch-window map guide — no official POI names exist — checked 2026-10-23.

LandmarkUseDocumented notes
Near arch (the one visible from spawn)First line-of-sight breakThe fan wiki's map guide calls the arch 'the map's door': survivors break line of sight with it, and hunters should hold the exit angle rather than the entrance the survivor just used.
Far archSecond break, different quadrantThe map guide deliberately distinguishes the spawn-side arch from the far one; playing only the spawn arch uses, in its words, roughly 20% of the place.
Water line and far shoreCross it, never live on itDocumented as 'bright, flat, exposing'. Water silhouettes your outline; dark avatars read well on grass and badly on water, bright avatars the reverse. Cross at a point after breaking line of sight.
Tall stonesCompass and camera break'Treat tall stone as a compass. If you can see the columns, you can call a direction.' Stacked gray columns on grass with the ocean behind them, per the official thumbnail description.
Tree clusterVertical clutterGood for a camera break, bad for camping: the silhouette still reads against the sky, so trees reset a chase instead of ending one.
Open grassTransition space onlyLow cover that hides a crouch from a lazy camera, not from a hunter who looks down. Chaining landmarks through open grass without a heading change is how survivors get followed.
Routes

How each side is documented to move through the map

The two route plans from the launch-window documentation — they are mirrors of each other.

Survivor route

Spawn, then the nearest line-of-sight break (an arch or the tall stones — not the water), then a turn behind it, then a second landmark that is not the water. The documented failure mode is the “arch → water → same arch” loop, which the map guide calls a farm: chaining landmarks through open grass without a heading change means the hunter simply follows. Split from spawn first — different groups, different landmarks.

Hunter route

Read the spawn, then a wide first loop along the shore or the tall stones. Hold one arch from the exit angle rather than the entrance, collapse on the first chase noise, and after a kill skip the nearest body to check the far landmark — that is where split survivors went deliberately. At two landmarks per minute, the documented patrol sweeps all five zones in roughly two and a half minutes, which is why static survivors get passed twice every five minutes.

Round system

Roles, objectives, and what is not published

Sourced from the launch-window documentation, checked 2026-08-31.

What is documented

  • 1 hunter versus up to 11 survivors, on 12-player servers with R15 avatars.
  • One player per 12-player round is assigned the hunter role; most players queue into the survivor side, and either role can land on you immediately.
  • The game shipped without a tutorial and with an empty listing description.
  • Lighting is hard daylight with high contrast; the documentation notes a night or fog patch would be a changelog event.

What is not published

  • Not published in a studio post; the in-round HUD defines the objective. The fan wiki explicitly refuses to guess between timer, generator, escape-gate, or stock-life formats.
  • No cave interiors existed under the tall stones as of 2026-08-31 — the map guide declines to invent them.
  • No official landmark names, biome names, or minimap: the thumbnail and stone-formation icon are the only official map art.
  • No published control sheet for sprint, crouch, or hunter abilities.
Availability

The listing's status, on the record

One table, dated — the details live on the status page; this is the context for everything above.

DateObservation
2026-08-23Launch. The listing went live and was publicly playable; the fan wiki documents millions of visits and a five-figure group within days. (Fan wiki)
2026-08-31A studio metadata update shipped (a 'live-ops touch', per the fan wiki changelog). No description, badges, or passes were added, and play continued. (Fan wiki)
2026-09-12This site's completed universe reading reported the experience as Private. (Site record)
2026-09-28The official listing page displayed a Title-Unavailable message on recheck. (Site record)
2026-10-03The Roblox games API still returns masked fields ([TITLE UNAVAILABLE], isContentRestricted=true) for the universe, while the votes and groups endpoints keep responding with real data. (Roblox API)
2026-10-07Availability recheck: the official page still redirects to Title-Unavailable and the directory entry stays masked. The creator group's public game list has grown to twelve entries - the 'solve a mystery' title is listed again as 'survive simulator', several new October titles are actively updated - and the private kevin game entry is visible by name in that list. Still no successor listing for kevin game. (Site record)
2026-10-14Availability recheck: the official page still redirects to Title-Unavailable and the directory entry stays masked. The creator group's public game list has shrunk to two entries - 'aura simulator' (2,079,729 visits) and a new 'hide to survive' title (1,263,054 visits, entry updated 2026-10-11) - and the ten entries from the 2026-10-07 reading, including the private kevin game entry that was then visible by name, are no longer in the public list. Every listed entry is still a different experience from the supplied kevin game identity. Still no successor listing for kevin game. (Site record)
2026-10-23Availability recheck: the official page still redirects to Title-Unavailable and the directory entry stays masked. The creator group's public game list holds three entries - 'aura simulator' (2,266,403 visits) plus new 'sometimes' (1,619,814 visits, entry updated 2026-10-15) and 'scary game' (942,430 visits, entry updated 2026-10-19) titles - while 'hide to survive', listed on 2026-10-14, is no longer in the list even though the games API still returns its entry. Every listed entry is still a different experience from the supplied kevin game identity. Still no successor listing for kevin game. (Site record)
FAQ

Map and system questions

How many maps does kevin game have?

One. The game takes place on an outdoor savanna field — rock arches, a water line, tall stones, a tree cluster, and open grass — with no additional biomes, interior caves, or map selection documented. The studio shipped one landscape thumbnail and a stone-formation icon as the only official map references.

Is there a minimap?

No. Navigation is by landmark: the documented advice is to treat the tall stones as a compass — if you can see the columns, you can call a direction.

How does a round work?

Twelve players, one of whom is assigned the hunter (Kevin) while up to eleven survive. Exact win conditions were never published in a studio post, so the in-round HUD is the authority: rotate tasks if the round wants touches, relocate if it wants a clock.

What is the water line for?

Crossing, not living. The map guide documents it as bright, flat, and exposing — your silhouette reads against it — so the rule is to cross at a point after breaking line of sight, and never to make the shore a home.

Why does the official Roblox page look unavailable?

The listing has been in an unavailable state on recent checks: this site recorded a Private universe reading on 2026-09-12, a Title-Unavailable page on 2026-09-28 that was still present on the 2026-10-23 recheck, and the games API still returned masked fields on 2026-10-23. The dated timeline is on the status page; gameplay documentation here reflects the public launch window.

Where next

Play the map well